This small studio was founded by artists for artists, only picking projects that they find exciting or want to work on. It’s truly amazing to see how many game worlds Figlhuber and his team brought to life over the years.
Crash Bandicoot – Hook, Line and Sinker
In this interview, we find out more about him as opposed to the projects he’s worked on. You’ll learn about the early stages of his career, his bachelor’s degree in 3D animation, and his job as a concept artist at Funcom in Oslo. There’s also plenty of info about his experience with Crash 4, along with some advice for aspiring concept artists who want to create stylised art like him.
His is a valuable story in our community, so we hope you all enjoy the read and feel inspired to create something new after.
What sparked your interest in digital art?
Computers and games were a hobby of mine very early on. I loved the experiences that games offered, and I loved seeing how the graphics got better and more detailed with time. It started with my older brother’s Game Boy, then finally my first PlayStation and eventually computers and PC gaming. When I learned about creating art for games, I got hooked quickly…
"Learn about composition, colour theory, lighting, patterns, camera techniques, shape language, symbolism, anatomy..."
By Vox Groovy staff writer;
All images used with permission by the artist
© Johannes Figlhuber or respective copyright holders
Crash Bandicoot 4
Snow Way Out
Audio profile: Neve VXS (Channels 9-10)
Reading by Ryan Pratt
© Vox Groovy Radio